@startuml
sprite $headphones_alt [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000012100000000000000000000000
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0000000000000007DFFFFFFFFFFFFFFA3000000000000000
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00DFFF30001BFFFFFB000000000003FFFFFE60000BFFF500
00DFFF3000DFFFFFFF30000000000BFFFFFFF6000BFFF500
00DFFF3008FFFFFFFF50000000000DFFFFFFFF100BFFF500
00DFFF300EFFFFFFFF50000000000DFFFFFFFF600BFFF500
00DFFF300FFFFFFFFF50000000000DFFFFFFFF900BFFF500
00DFFF301FFFFFFFFF50000000000DFFFFFFFF900BFFF500
00DFFF301FFFFFFFFF50000000000DFFFFFFFF900BFFF500
00DFFF301FFFFFFFFF50000000000DFFFFFFFF900BFFF500
00DFFF301FFFFFFFFF50000000000DFFFFFFFF900BFFF500
00AFFE101FFFFFFFFF50000000000DFFFFFFFF9007FFF200
000341001FFFFFFFFF50000000000DFFFFFFFF9000342000
000000000EFFFFFFFF50000000000DFFFFFFFF6000000000
0000000009FFFFFFFF50000000000DFFFFFFFF1000000000
0000000001EFFFFFFF30000000000BFFFFFFF70000000000
00000000002DFFFFFC000000000004FFFFFF700000000000
00000000000059AA7000000000000039AA72000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_HEADPHONES_ALT(_alias) ENTITY(rectangle,black,headphones_alt,_alias,FA5 HEADPHONES_ALT)
!define FA5_HEADPHONES_ALT(_alias, _label) ENTITY(rectangle,black,headphones_alt,_label, _alias,FA5 HEADPHONES_ALT)
!define FA5_HEADPHONES_ALT(_alias, _label, _shape) ENTITY(_shape,black,headphones_alt,_label, _alias,FA5 HEADPHONES_ALT)
!define FA5_HEADPHONES_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,headphones_alt,_label, _alias,FA5 HEADPHONES_ALT)
skinparam folderBackgroundColor<<FA5 HEADPHONES_ALT>> White
@enduml